GameMaker 6.1 Tutorial
Installation, Entering Serial Number, Setting Gravity, and Object Collision Handling
Create Your Own Games!
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GameMaker 6.1 is an extremely easy to use software for creating games. You can create anything from 2D rpgs to 3D shooting games. Creating a simple game doesn’t require any programming knowledge. It is simple as drag-and-drop. The program is so simple to use you will create your own games in no time. This tutorial will show you some basics, as well as the installation proccess and entering of the serial number.
All images are clickable, and can be viewed in a bigger format, for your convience.
I. Installation
II. Entering Serial Number
III. Simple Game - Using Gravity and Collision Handling
IV. Links and Resources
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I. Installation
1. First of, you have to download GameMaker 6.1
Here
2. After downloading, open the installation, and begin installing
3. Click NEXT
4. Click YES
5. Click YES Again
6. NEXT Again
7.Click Browse
8. Choose the Directory, or use default
9. If prompted a question about new folder, click YES to create it.
10. Select the program folder, use default, it will be easier to locate later, and click NEXT
11. Check ’Run Game Maker’, and click Finish
12. Now that you’re done with the installation, we need to enter the registration key, so we will be able to use the program to it’s fullest potential. But first give yourself a minute to explore the different options of the program, and get familiar with it.
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II. Entering Serial Number
1. Go to Help--> Registration.
2. Click ’Enter a Registration Key’
3. Enter the Regitration Key:
Name: Freeware
Key: 6F580AC790F2533F22F9343A
4. A window will be prompted saying the registration was successful, click OK
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III. Simple Game - Using Gravity and Collision Handling
1. Now, You’ve finished installation proccess, and you’ve entered the registration key. So, now let’s get creative!! In our first step, we will create a sprite. A Sprite is an image used to represent an object, it’s a graphical identity you could say. To add a new sprite, go to the toolbar, and choose the red pacman figure. You will get a window (look at image below). Firstly, let’s name it ball. Check all boxes as indicated. As you see, the program is simple to use. It may sometimes be confusing, but as you read on you’ll get better at it.
2. Click ’Load Sprite’, and choose folder ’various’, then select ball1. As you see below, the program comes with preloaded sprites and other elements you can use. Click ’Open’.
3. Click OK
4. Now, we will add an object. An object (as you probably now) is represented by a sprite, but the object holds eveything from collision handling to responses to different keys. So, it is like the "brain" of the two (sprite and object). Again, let’s name object ’ball’, to reduce confusion..
5. Now, the object needs a sprite. Chose the sprite we loaded into game before.
6. Ok, now we need to "program" the object. Go to ’Add Event-> Create’. This will let the game now that when the object is created during game it has to do something.
7. Now click on set the gravity, and hold the mouse button, and drag it to the white area to the left.
Drag-and-Drop
8. Here you go, you have added a new event, and now you will be defying gravity! Well, defining actually. Set direction to 270 (means DOWN) and gravity to 1. Press OK
9. Now, add a new object. This object, when hit by the ball, will tell it to bounce off. Goto to ’Add Event-> Collision-> Object0’ Choose the object with the ball next to its name.
10. Now, choose ’Bounce against objects’, and select Object, then Object0. Then select ’precisely’ and ’all object’. Then ’Applies to’--> Object0
11. Load a new Sprite and name it wall. It is in the various folder, and is named wall. Again, choose a sprite for this object (Object1).
12. Finally you get to do something different, create a room. A room is a 2-Dimentional plane, on which everything is located. Go to the toolbar, and choose the button with a window.
13. You will be prompted a window. Go to settings, and Height and Width to 300 pixels.
14. Go to objects, and choose object1. Then by clicking with left mouse button on the plane, the object will appear. You can add as many of them as you like!!
15. Create something like shown below on the image. Make a box all around the edge of the room, so that the ball won’t escape (it can!).
16. Add the ball somewhere in the room, but not directly above any other object. You’re Done!!!! Click the Check sign.
17. Click in the toolbar on the green play button.
18. Now, when the game/program/animation (whatever you want to call it) is loaded, you will see the ball bounce around, bounce off the walls. click X button to go back to the program, and save it (I hope you know how to do that!!! It’s done the same way as in other programs).
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Links and Resources
Here I collected some useful resources and links you can use for creating games.
GameMaker 6.1 Official Website - Tons of Resources and Links
Other Programs Like GameMaker
GameMaker Resource Packs and Programs
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Thank you for reading my egg. Prankstaer